Showing posts with label Animation Internship. Show all posts
Showing posts with label Animation Internship. Show all posts

Friday, April 4, 2014

Intern Fridays: Disney Intern Nicole Ridgwell

Intern Fridays features interviews with former Interns at animation, film, and video game studios. Today we bring you Nicole Ridgwell, former intern at Walt Disney Animation Studios.  Enjoy and stay tuned for future Intern Friday Interviews!

What is your current job title and where do you work?

I’m finishing my last year at Academy of Art University studying animation. I also teach music lessons and play in a band called Sioux City Kid. 

What does your job entail?

I teach private violin lessons and preschool music classes, and I teach a program called Music Together where kids and their families participate in group classes. I just finished a pacific northwest tour with my band, where I sing and play violin.

What inspired you to become an animator and a musician?

I’ve always loved art and music. My family lived in a trailer without electricity when I was a kid, so I spent most of my time painting and playing violin. In high school I got involved in theatre, music and art. I became inspired after seeing how deeply my philosophies were influenced by what I watched. Once I graduated I spent about a year as a professional musician playing in bands and teaching. The lifestyle was really fun but I knew I wanted something more; I wanted to leave my mark on the world. I realized that animation combines everything I love together; painting, drawing, music, acting, and collaboration. A good animator can make people laugh, make them cry, and can change the way they see the world. I applied to Academy of Art University and moved to San Francisco, and have been here ever since.

Where did you study?

I’ll be finishing my BFA in animation this winter at Academy of Art University. I also took classes at Animation Mentor and The Animation Collaborative in Emeryville.

Why did you choose to apply to Walt Disney Animation Studios for the internship?

As a kid, I was hugely inspired by Disney films. My family had no TV but our neighbors had almost every animated film on a giant shelf in their living room. I remember lying on their rug watching Aladdin on repeat, then running outside to pretend we were flying on a magic carpet. Disney films nurtured my imagination. The first three years I lived in San Francisco I worked as an actress at The Cinderella Company, playing Disney princesses at kid’s events. It was an incredible experience, seeing how much Disney inspires kids and affects their worldviews. Ever since then I think working for Disney has hovered in the back of my mind.

What did you submit for your portfolio and how did you prepare for the submission?

I submitted my demo reel, letters of recommendation, resume, cover letter, and drawings online in Disney’s careers section. I prepared by asking teachers that I respected to write letters of recommendation as early as possible, and I made sure my portfolio had only my strongest drawings. I included gesture drawings, animal drawings, and a few illustrations. Same thing with my demo reel- I only included my best work. I included a two person dialogue, single person dialogue, pantomime, and a body mechanics sequence.

What do you believe separated you from others who were also applying for the internship?

I was shocked when I got the call; I’m still not entirely sure why they picked my reel over all the others. Our mentors at Disney mentioned to us that they picked Reece (the other intern) because his reel was hilarious and made them laugh, and they picked mine because they felt my acting was genuine. I think the best thing to separate yourself from other candidates is to animate shots that are personal to you. I don’t choose shots based on what studios want to see, I choose shots based on what I want to animate. I think that’s what makes my reel unique. 

What was the interview process like for the Disney internship?

There actually wasn’t any interview process. I was animating in lab at Academy when I got a call from Matt telling me the internship was mine if I wanted it. The next day I started planning my trip to LA! 

What department did you intern in and what specific tasks did you accomplish as an intern?

I was one of two CG animation interns in an eleven person group composed of visdev, story, modeling, rigging, texturing, TD, production, and animation interns.  Disney had a giant room devoted to talent development on the first floor of the building where we worked. As a summer intern group, we made a minute and a half short film from scratch- all the way from story through lighting and sound. While technically my only job was to animate, all the interns were very involved in the whole film-making process. In addition to the film we also worked on outside projects with our mentors.

What was the best and most unexpected thing you encountered as an intern for Disney?

The culture. I had never worked at an animation studio before, and coming from a background as a musician and actor, I was expecting it to be a high stress environment. But while everyone does work hard, it is one of the most fun places I’ve ever been. Everyone is so friendly, helpful, and kind. My mentor Michael went completely above and beyond his duty, often visiting me multiple times a day to give feedback, and sending me music playlists to listen to while I worked. I felt welcomed and included from the moment I stepped into the building and looked up at Mary Blair’s art hanging all over the walls.

How did the internship prepare you for your current career?

I definitely have a lot more speed and confidence in my school assignments than I did before I went to Disney. I think the biggest thing that changed about my work is appeal. I really learned there that you can’t let the rig dictate what shapes you make. I also learned a lot about how to work with a team and hit deadlines.

What is your opinion on paid versus unpaid internships?

I believe internships should be paid. It’s a tough question because I know any chance to get your foot in the door is a rare opportunity these days. I am lucky enough that I’ve never been in a position where I had to work without getting paid.

What advice do you have for aspiring artists who want to intern at a studio or game company?

Be yourself! Make sure your work is unique to you and your interests. Work hard and don’t give up. It’s a competitive industry but don’t believe it when they say that your reel doesn’t get seen if you send it cold. I sent my reel to Disney cold and it still got chosen. If you are going to an art school, make sure you go beyond their curriculum in your studies. Take outside classes and motivate yourself to learn as much as you can. 

Thank you so much for interviewing me, it’s been an honor!

Thank you Nicole for the interview! You can view Nicole's work at her website:


And at Vimeo/Twitter:

And for more info on Women in Animation San Francisco visit our Facebook Page at:

https://www.facebook.com/wiasf

and Twitter at:

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Friday, October 18, 2013

Intern Fridays: Interview with Animator Lana Bachynski

Intern Friday features interviews with former Interns at animation, film, and video game studios. Today we bring you Lana Bachynski, Women in Animation San Francisco member and former Blizzard Intern. Enjoy and stay tuned for future Intern Friday Interviews!


What is your current job title and where do you work?
I am currently on the market! In the mean time I'm headed to Mumbai, India to teach at the American School of Bombay.

What does your job entail?

My [internship] required me to create character sets for in-game models, and high-res models in the 'eggroom' for the titles StarCraft II: Heart of the Swarm as well as the yet-to-be-released Blizzard All-Stars. I was animating everything from bipeds to decapods on a weekly basis.

What inspired you to become an artist?
I suppose I've always been immersed in the culture. My parents are both triple threats of the stage and beyond (understatement of the year), and thus they were always teaching my siblings and I about art. That being said, I always thought I'd be a scientist. I loved technology! Computers, space, Chemistry, whatever - I was into it. Throw something under a microscope and I was endlessly entertained.
However, I never did have a chance to seriously pursue it, as I ended up attending Victoria Composite School for the Performing and Visual Arts. I studied instrumental music (orchestra, jazz), drama, musical theater, regular theater, and visual arts (painting/sketching). On a whim one year I signed up for a class called 'AGA' or "applied graphic arts. It was an introduction to photography (which I also pursued), web design (I dapple) and animation! While I still never heard the word "principles" until college, I fell in love with animating (in Cinema 4D), and the rest is history.

Where did you study?
I just graduated from the Academy of Art University here in the Bay Area with a BA in Creature and Character animation.

Why did you choose the studio to apply for the internship?
I've always been a fan of Blizzard Entertainment. I grew up on Warcraft, and played the hell out of Brood War. Still do! I think it's important to be working on something you care about.

What did you submit for your portfolio and how did you prepare for the submission?

I submitted my portfolio online. I didn't think much of it - you know, you press that "submit" button and it's your application is lost to cyberspace. I didn't know anyone who worked there or anything, so there was no internal connection to give me even unofficial updates -- or even confirmation that it even existed on their end!

When it came to prepping for the submission, I just did what I thought felt right. I put my best stuff in my reel - not just cycles and things (because it's a game, right?). I figured if they saw that I could animate something other than a cycle, they would know that I could do whatever they needed me to.

What do you believe separated you from others who were also applying for the internship?
My cover letter. I'm honest.

I don't like to be shy when it comes to those things. The way I figure, the recruiters have to sift through so many other candidates (after I got the job, I was told I beat 8,000 other applicants), they must read through so many long-form resumes. I refuse to fall into that niche. Even if I don't get the job, I like to think I made a recruiter think for a second (maybe even smile) and hopefully feel a little bit better about a tedious process.

Plus, like I said above, I didn't just put cycles in my reel. They probably see enough of that, too!

What was the interview process like for the internship?

First things first, I waited. After I applied, it took Blizzard 4 months to get back to me. I nearly forgot I had applied!

I received a "specially encoded" e-mail with instructions for completing an animation test. On a normal day it would have felt fairly stressful - but on this particular day, it was the first day of midterms, and the test told me that I had one week to rig the mesh they had sent me, then animate an idle with a look around, a run cycle, an attack, a death and something of my choice. I immediately e-mailed all of my teachers, told them I wasn't going to make it to class that week and started my test. I took about 1 day or so for 'rigging' and the rest of the week for animating. I also took the time to render everything with an occlusion pass, but I wouldn't recommend that as  I didn't end up turning in my test until two hours before the deadline.

From there, I got a call about three days later to schedule an interview. The interview was easy, it was supposed to be with several of the folks on the team, but it ended up being only with Allen Dilling (an amazing man who ended up being my manager). We laughed a lot. Well, I laughed a lot…I was pretty nervous.

Three days later, I got a call with an offer!

How did the internship prepare you for your current career?
Even though I was an intern I was never treated like an intern. Either emotionally, or with the actual work they gave me. While I was only there for three months, I feel as though it gave me a relatively deep understanding as to what some of the challenges and obstacles lie in wait for an animator, and how the workflow differs from that of a film animator.

Beyond anything else, though, it gave me confidence. I left feeling like I was truly a part of a team. I can really do this.

What is your opinion on paid versus unpaid internships?

No one should work for free.

Personal projects are one thing - if you have something in your heart or your brain or anywhere that you need to get out, and you want to do anything to get there - that's your own prerogative.
But if you're out there busting' your butt under the weight of $50,000 worth of student loans, I feel like it is an insult to an artist - and honestly as another working human being - to ask for work for free. We don't ask a maintenance person to clean up puke without payment simply because "I hear he or she is pretty good at making the floor smell pretty." Why should there be such an unrealistic double standard?

What advice do you have for aspiring artists who want to intern at a studio?

To quote a great, orange-haired giant: Work hard and be kind and amazing things will happen to you.

Thank you Lana for the interview! You can view more of Lana's animation work and her work with Tea Time Animation Club here:

http://bachynski.tumblr.com
www.teatimeanimation.com
@Latienie
@TeaTimeAnimates


And for more info on Women in Animation San Francisco visit our Facebook Page at:
https://www.facebook.com/wiasf

and Twitter at:

https://twitter.com/WIASanFrancisco